R0-Bit is a solo puzzle-platform game project I made in GameMaker: Studio by myself. Heavily inspired by a Japan-only SNES game "Mario & Wario", the mouse button is controlled by a player as it guides the robot to reach the goal while avoiding hazards. First developed in April 2020, during the COVID-19 pandemic, I took a tutorial video on YouTube to learn how to make a robot character move continuously until it reaches the goal or fall into a dangerous hazard. I also took some inspirations from NES games for its pixel art.
Your main goal is to guide the robot through each level, which consits of various obstacles and hazards, to reach the goal. Sometimes you can guide the robot to get a key in order to open the goal too. The robot will move left and right on its own, so it won't stop until it reaches the goal or was destroyed by deadly spikes.
The mouse button is also used via a point-and-click interface, allowing you to click the obstacles/blocks and safely navigate the robot through the level. You also can click the blocks, such as making a basic block solid or passable, destroying the cracked rock block, or making a time block solid for a short time.
With much of R0-Bit's gameplay inspired by several NES and SNES games in the late 1980s and the early 1990s, I wanted to make it feel like playing a 8-bit game. I made a lot of sprites, including a a robot, player's cursor, and a bunch of blocks, from scratch. My robot character was heavily inspired by R.O.B. (Robotic Operating Buddy) from Nintendo. It's also designed to mimic emotions by reacting to navigating obstacles depending on its colors. If it's green, the robot is activating. If it's red, the robot is badly damaged or destroyed.